Thursday, 4 December 2025
Map On Hold
Wednesday, 26 November 2025
The Templar Variations
It's amazing having the time and focus to work on my games again. It almost feels like a luxury.
Oh! Wait. That... that is a luxury.
Nevermind.
Anyway, one of the projects that's been on hold is my Templar class.
The Godless Priest
For those who don't know, the Templar was a pseudo-priest introduced in the Dark Sun world that gained power from dedication to a Sorceror King (rulers of the few city states scattered throughout the land).
The original 2nd Edition Templar class picked spells from the Cleric list and had fewer spell slots per day. Most of their "power" other than spells was of a political variety, which was great for RP heavy campaigns, but not for hack and slash style play. Effectively, the Templar was a weak priest until high level.
There was no official 3rd Edition Dark Sun product and the third party offerings were weird if you're kind and straight up racist bullshit if you're not. 2nd Edition was bad enough (all these desert dwellling white folks trying to free the slaves), but the 3rd Edition.. Slave Scent anyone?
Well, the Templar there was even more RP/NPC focused with a power set that can in no way be viewed as anything other than Evil. It wasn't a good look.
4E brought Dark Sun back, but by this point the Templar had been demoted to a character Theme. This provided a few extra "thematic" powers the character had available when they wished. This did make the character more useful in combat and meant that anyone could be a Templar, irrespective of class. This was a nice addition.
The 4E theme only added powers up to 10th level, so the player would not be bound to their Sorceror King and could focus on whatever they wanted to beyond that point. With Epic Desitinies to focus on, the theme didn't have to be a defining part of the character.
Modern World Interpretations
5E has shook things up again. Despite the recent Apocalyptic Subclasses Unearthed Arcana, there are unlikely to be any plans to introduce a Dark Sun world to 5E as we've seen it before. This is possibly because the community as a whole doesn't seem to have an appetite for the themes introduced in the Dark Sun setting. Slavery, tyranny, the oppression of social class, these are not part of the modern game.
Somehow, as an outsider, this feels very similar to the US Administration removing references to slavery, inequality, and black people from Government websites and from education programs. It smacks of a bad case of whitewashing.
The old narrative, prompted primarily by the artwork, did carry a heavy "white saviour" mentality. That's problematic enough. But is it also problematic to ignore the theme of slavery entirely in our roleplaying games? Or should we be facing up to our place in history?
The Templar represents something we see often in history. Oppressors put systems in place to ensure the hegemony and sometimes even the oppressed will join that system in the hope of affording themselves protection. We shouldn't look away from that, but neither should we celebrate it.
I'll continue to develop my Templar, but I will unapologetically make it as a tool of oppression and the players can decide how they sit with that. Let them tell on themselves.
Monday, 3 November 2025
Unfun
Thursday, 23 October 2025
Grim Up North
Monday, 22 March 2021
On Not Gaming
Oh, we've all been there. Life gets complicated. The older you get, the harder it is to organise everything to ensure "fun" happens, and this includes those people who KNOW that fun is important.
My Sunday game was cancelled this week because people's schedules are rarely fixed and life changes all too frequently. Some of it is driven by sensible prioritization: do I prepare for an interview for a promotion or do I go gaming with my mates? Of course you prepare for the interview. Duh!
I'm reminded of the Terry Pratchett quote: "Inside every old person is a young person wondering what happened!"
Sometimes, you just want a break. My Wednesday game was also cancelled because we all chose to spend St. Patrick's Day having fun with our families instead.
Sometimes, not doing something fun is self-care. Never let anyone tell you otherwise.
Wednesday, 17 March 2021
Once Upon a Time...
... there was a God. He slept.
The End
Or is it?
Of course not.
Since I was last here, I completed a degree, got a job and took a starring role in a Pandemic. (There are 7.odd billion others who may challenge my claim of a 'starring role', but as I'm the one living THIS life, I stick with my contention and will not back down.)
So, why am I back? Well, why not. The Pandemic rolls on and it could be months yet before life returns to any semblance of "normal". I have already wasted too much of that time on other foolish things, but of late I have sloughed my bad habits, taken up running, and chosen to re-engage with the things that give me joy.
This is one of those things.
No schedules as yet, but once I enter into a rhythm You'll know as well as I. I look forward to speaking to you again.
Thursday, 25 January 2018
The Dread Chaos of Normal Life
There are few enough combat powers beyond the "cantrips" mentioned in previous articles.
Many seem somewhat utility with a few buffs and temp hit points.
I'm allowing higher level characters to boost the powers by spending multiple influence on individual powers.
So far, the balance seems fair, but this might come down to player comfort with the power level.
For the next two sessions, I'll be doing "shopping episodes", to test out the utility aspects, with the occasional head-to-head with equal level opponents, to see how things stack.